Advanced Design Innovation and Funding Research and Impact

The UK generates a significant proportion of the world's digital innovation, yet getting research into the real-world is difficult and time-consuming. We know how.

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Creating Impact for Research

Helping to unlock university research for real world applications to create real impact and return.


UK contribution to world computer science papers since 1996, from less than 1% of the population.


The number of 4* REF2014 impact case studies awarded to UK universities, which could be worth £100,000 each per year.


Invested by Innovate UK in funding innovations in the UK since 2007, with projects with academic partners gaining up to twice the economic impact.

By understanding the needs of universities, we have a strong track record in helping them gain impact from their digital research, using feasibility studies and product development to turn paper-based studies into robust solutions that really do change the world.

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Example Projects ...

Using Real-time Train Data to Influence Passenger Behaviour

Improving Customer Experience with Data Privacy for Intelligent Mobility

Research and Impact, Advanced Design

September 2016 - date

Improving Customer Experience with Data Privacy for Intelligent Mobility

Example Publications and Talks ...

  1. Scott, M. and Casey, M.C. (2013). Back to Reality with visit-AR. Rethinking Museum Display, National Museum Bahrain, 14/12/2013.
  2. Casey, M.C., Treharne, H.E. and Scott, M. (2013). Back to Reality with visit-AR. Museums Association’s Museum Practice Seminar – All in Hand: Mobile Technology and Museums, British Museum, 28/11/2013.
  3. Treharne, H.E., Tromans, N., Scarles, C., Scott, M., Casey, M.C. and Culnane, C. (2013). Transforming the Visitor Experience with Augmented Reality. YouTube.
  4. Scarles, C. and Casey, M.C. (2013). Augmented Reality at Watts Gallery. YouTube.
  5. Casey, M.C. (2007). Sensible Machines. Financial Sector Technology, vol. 13(3), pp. 25.